![]() Joe Belfiore showed us a quick demo, in which he actually earned Xbox Live achievement points, er, live. ![]() Games, as we've seen a bit of before, have the potential to be great, not just because of the platform's minimum requirements (which make the iPhone's hardware seem downright clunky) but because of the deep Xbox Live integration. Like what? Ho ho, like mother***king Netflix (which, while shown off here, won't necessarily get a real release): We'll also see some services that have depended on Silverlight before easily ported to the phone. In other words, some of the interface elements, animations and icons that you've gotten used to seeing in Silverlight app interfaces might turn up in Windows Phone 7 apps later on. Since Windows Phone 7 apps are developed largely in Silverlight, you can download and incorporate Silverlight libraries that already exist. With others, like Hush Hush, you can see that Microsoft is open to modal interfaces as well, which is to say, interfaces that look nothing like Zune or Windows Phone 7. We also got our first glimpse at the apps, which maintain the Windows Phone 7 aesthetic surprisingly well.Ĭlick through to see a gallery of the apps → The first round of app partners is solid, for sure:ĪWS Convergence Technologies ? WeatherBug, Citrix Systems Inc., Clarity Consulting Inc., Cypress Consulting, EA Mobile, Fandango Inc., Foursquare Labs Inc., frog design inc., Glu Mobile Inc., Graphic.ly, Hudson Entertainment Inc., IdentityMine Inc., Inc., Larva Labs, LLC, Matchbox Mobile Ltd., Microsoft Game Studios, Namco Networks America Inc., Oberon Media Inc., Pageonce Inc., Pandora Media Inc., Photobucket Inc., PopCap Games Inc., Seesmic, Shazam Entertainment Ltd., Sling Media, SPB Software Inc., stimulant, TeleCommunications Systems Inc., Touchality LLC and Vertigo Software Inc ![]() UPDATE: It may not actually be a requirement just an option.
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